Can IEnumerator methods work before runtime?

So I’m trying to instantiate objects before runtime through firebase which requires the use of IEnumerator methods. So I have a button set in my inspector panel for one of my scripts that should instantiate an object through these methods but It does not work. The reason for it not working is the IEnumerator method not running in general when it is called. This is also all being done before runtime

See Unity - Manual: Editor Coroutines

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