Can 'inline' SVG be used in UXML? And if so what are the limitations?

I’ve searched and found numerous posts about importing SVG files. But my question is, can SVG be used inline in UXML (or any in any other way), i.e. so that an SVG graphic could be created and modified in game.

If so are there any limitations when compared to the full inline SVG that might be found in HTML (i.e. do animations and filters work too)?

Looks like this is the closest thing available: Introducing the Vector API in Unity 2022.1

No that is not supported today.