Can it be done?

I’m not sure if this is where to post, but I’m only 13 so please don’t be rude.

In Unity, is it possible to make an Open-World Pirate RPG? Or does it have to be certain modules? I’m looking to make a pirate game like AC4: Black Flag but with RPG elements and more content. I’m Beginner/Intermediate at Unity and Beginner at C#.

Can you guys point me to the right script tutorials and such?

Thanks,

http://forum.unity3d.com/threads/184797-The-answer-to-every-Can-it-be-done-and-I-ve-lost-my-way-post

Start with much simpler games, you’re way in over your head trying to build an open world pirate RPG.
Once you have about 3 or 4 completed games under your belt, then look at your open world RPG.

Here are 285 ten-minute and longer tutorials that will teach you how to make a simple hack and slash game. Do them all, twice, then answer the question yourself.

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

I tried to do those tutorials a while ago, but most of the codes aren’t working.

Then do them three times instead of two.

I personaly think its a good thing that they are outdated( assuming they are of course, I’ve never seen them) it will force you to actually understand what’s going on and how to fix it instead of ctrl-c - ctrl-v. Even just switching out depreciated methods will teach you how to solve and fix issues.

You can’t just copy the scripts throw it all together and expect it to work.

Watch the videos ALL OF THEM and listen to what Petey has to say.

A game like Assassins Creed 4 is a multi million dollar project with hundred’s of people contributing to it. And you want to make a similar game with even more content? As a one-man-band?

Just to put that in a perspective. To create one character model like in Assassins Creed, a seasoned artist needs around a month. From sculpting, to retopo and texturing. Not included is rigging and animating and the concepts.
Some basic terrain props like palm trees, rocks etc, take also months to make. No go figure how long a game takes with hundreds of characters- and props, if you do this alone, or even in a small team.
But even if you buy models (which would cost several thousand dollars), this is a huge load of work… All the testing, voice acting, million lines of code, etc.

You better make some smaller scale games for mobiles.

Learn how to script from scratch a complete 2D version of Pong, then come back and post it here when you’re done.

Of course it can be done. There are no impossible things, there is only lack of skills. If this will be your first project, you certainly lack those though :).

As suggested, for first project, it’d be preferred to do some simple arcade game, like snake, arkanoid or tetris clone to get enough skill.

Games like AssCreed have multimillion dollar budget and HUGE teams and still take months or years to finish. I don’t think you are multimillionaire (sorry if you are).

In theory you can pull off a pretty good open world game with Unity.

But it’s hard to give tutorials for an AC4 type of game… I wouldn’t even know where you should start. :frowning:

You should perhaps youtube some 3rd person character controller tutorials?

sure just import the OWPRGP from the standard packages and make sure to go down and place a checkmark next to pirate ships and cannons

Isn’t that a Pro only feature? Or am I confusing it for the Make MMORPG function?

Thanks that worked perfectly.

Check PlayMaker. It’s almost like playing Lego.

As expected, the responses are not rude. Just realistic. :wink:

Ask not what Unity can do for you. Ask yourself what you can do with Unity.

Quote of the month!