I have 2 objects on my scene. One is player and the other one is wall. Both are kinematic (player is kinematic, becouse when it has attached physics to it, there are some bugs when you collide with walls that i would have to fix with code). Problem is that they don’t collide with each other. Intresting thing is that I tried to change “Conatct Pairs Mode” in Project Settings, but it didn’t do anything. Also I tried using FixedUpdate() in my code and that didn’t fix my problem.
I have just had the same problem, but when i change one from kinematic to dynamic, it works. I just worked around it by changing one to dynamic and changing gravity to 0. not sure if this will help you in your game though. you might just have to collide using code or fix the code that causes the bugs.