We’re a small mobile development company, we’ve a neat game in the works and we have some in-game items that we want the users to buy. So far, so standard.
Lots of games do this so we presumed that it wouldn’t be hard to find a plugin or system or API to handle this for us. It seems that was a rash presumption because are brains are fried trying to read through all the various half baked solutions out there which don’t seem to do the very basics of “take money from user and let us know it went ok so we can give them the in game items”.
Are we just dumb and are missing an obvious supplier or are we going at this the wrong way?
Who are the market leaders in this field?
Thanks for any help you can give us, we’re about to lose our minds over this…
I too have seen this as a hard problem. never tried doing it myself but ive been told you need to get your own servers and all that jazz for it. seems pretty complicated. Prime31 is a top-notch guy, Id defiantly recommend using his stuff. Great customer service.
Second that. I use the StoreKit and InAppBilling from prime31 on iOS, Android and Mac OS. It’s fairly straightforward to implement and the interface for iOS and MAc is identical and Android is pretty similar so the workload is reduced a lot by using all of them from prime.
For iOS, I use Prime31 - Mike offers amazing support, but you won’t need it - his stuff WORKS like he says it does. It can get pricey if you use multiple platforms, but … unless you want to write all that crud from scratch … it’s a no-brainer.
Apple does have a built-in IAP framework. The problem is that it’s not packaged for use by Unity. This is where a Unity plugin works well. AFAIK the Prime31 plugins all wrap the native frameworks, and rather nicely.