Our server is built to inform the client about product IDs as the session progresses. And there are many. So it is more of a natural flow for our application to add new products throughout the session.
In researching Unity IAP I see that they are supposed to be known in completion at initialization time.
My question is this: can I add more after store initialization? If so, will that lead to a subsequent OnInitialized/OnInitializedFailed callback?
If the answer is “no” then we’ll have to change our server which isn’t the end of the world. Just a small hurdle.