Can native plugins work in simulator?

In the Unity Manual, it states:

“iOS native plugins can be called only when deployed on the actual device, so it is recommended to wrap all native code methods with an additional C# code layer. This code could check Application.platform and call native methods only when running on the actual device and return mockup values when running in the Editor. Check the Bonjour browser sample application.”

Just to be sure…does this mean it cannot function in the iPhone/iPad Simulator as well?

They should given the stuff you hook in in the plugin can run at all in the simulator otherwise it won’t even compile.

But to be fair: The simulator is more or less totally useless for unity.
For debugging it does not serve any purpose (only memory related stuff can be intrumented), for input testing oyu have the remote …