In the Unity Manual, it states:
“iOS native plugins can be called only when deployed on the actual device, so it is recommended to wrap all native code methods with an additional C# code layer. This code could check Application.platform and call native methods only when running on the actual device and return mockup values when running in the Editor. Check the Bonjour browser sample application.”
Just to be sure…does this mean it cannot function in the iPhone/iPad Simulator as well?