Hi guys,
I’ve noticed that when I run Navmesh.CalculatePath() it returns a path on the navmesh, even if a heightmesh exists. NavMeshAgent.CalculatePath() however returns a path on the heightmesh. Is there any way to fix the former?
Hi guys,
I’ve noticed that when I run Navmesh.CalculatePath() it returns a path on the navmesh, even if a heightmesh exists. NavMeshAgent.CalculatePath() however returns a path on the heightmesh. Is there any way to fix the former?
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