I’m using NavMeshAgent to make objects navigate through a maze. I’m having an issue with speed, however. Whenever I increase the speed of the NavMeshAgents I’m finding that rather than slow down to take the corners they just bump and bounce off the walls.
I have searched the forums for an answer and haven’t found one. I’ve tried adjusting the Speed, Angular Speed, Acceleration and Stopping Distance in every permutation I can think of trying to stop the objects from bouncing but to no avail.
Is this a known issue or am I missing something?