Can NavMeshAgent navigate tight mazes?


I’m using NavMeshAgent to make objects navigate through a maze. I’m having an issue with speed, however. Whenever I increase the speed of the NavMeshAgents I’m finding that rather than slow down to take the corners they just bump and bounce off the walls.

I have searched the forums for an answer and haven’t found one. I’ve tried adjusting the Speed, Angular Speed, Acceleration and Stopping Distance in every permutation I can think of trying to stop the objects from bouncing but to no avail.

Is this a known issue or am I missing something?

Thank you!!

That is dictated by its radius. If he can fit in the maze it will navigate.
Also you need to bake the mesh with the correct radius.