Yes i can not build a demo project or my own projects.
My system is an iMac with enough harddisc space and ram, Mac OS 10.5.5 and iPhone sdk 2.1.
I am an accepted iPhone developer from Apple and i have and use provisioning files in Unity by selecting the Edit Menu then Project Settings and then Player.
In the iPhone Bundle Identifier i wrote my provisioning name „de.stolley.thewanderer“.
Then like in the Video from Unity i hit build and run.
This is the error message i get:
Can´t install application
CFBundleExecutable doesn´t match built bundle at / Users/mathiasstolley/Destop/thewanderer/build/thewanderer.app
I klick on OK and change at first the Device Release drop down menu in the xCode window from „Device - iPhone OS 2.0 (Project Setting)“ to „Device - iPhone OS 2.1“.
Then, like i read in the „Standard Program Portal User Guide for iPhone OS 2.1“ pdf from Apple, i klick under „Groups Files“, Targets on „Unity-iPhone“ and then on „Info“ from the top menu bar.
In the new open Project window i entered „iPhone Developer: Mathias Stolley“ under „Code Signing“,“Code Signing Identity„, „Any iPhone OS Device“ with a space between the : and Mathias.
Then, under „Code Signing Provisioning Provile“, „Any iPhone OS Device“ i choose „The Wanderer Provisioning Profile“
Under „Deployment“ „iPhone OS Deployment Target“ i read „iPhone OS 2.0.
I then close the window and hit „Build and Go“ (i try it with the standard setting and later change this to „iPhone OS 2.1“ with the same errors you can read next.)
I do not get the first error but in the linking phase i get 30 errors.
Building target“Unity-iPhone“ of project „Unity-iPhone“ with configuration „Release“ - (30 errors)
Linking /Users/mathiasstolley/Desktop/thewanderer/build/thewanderer.app/thewanderer (30 errors)
„_alSpeedOfSound“ , refered from:
AudioManager::AudioManager(ObjectCreationMode)in libiPhone-lib.a(AudioManager.o)
and on and on.
I have all the errors listet here:
http://forum.unity3d.com/viewtopic.php?t=15092&start=15
In the forum link above i read something about a wrong „OpenAl“ Framework and found out that i have some of them on my harddisc (about 5 from different versions of Torque TGB and TGE).
Also some for Mac OS 10.5, Mac OS 10.4, iPhoneOS2.1 sdk, iPhoneOS2.0, iPhoneSimulator2.1 and iPhoneSimulator2.0.
So i changed the path in xCode to the one for iPhoneOS2.1 and later to the Mac OS 10.5 but without succes. So i tried them all, without succes.
Then i deleted the framework in the project and added it after that, witout succes.
So i get with all Demo projects from Unity and all my own projects, even with only one camera and one sphere, the same 30 errors.
But, i was able to install the „Unity Remote“ without a problem.
And now i am realy unsatisfied :o( and hope someone help me.
Lost 2 days completly until now becouse of that.
Most often the error is in front of the computer ;o)
So what is it that i do wrong or forget?
Please help!
( I just started a new thread because in the link above the problem that blibrob had, was solved and my problem seam to be another one.)