My project targets to iOS, most textures are compressed in ASTC. It had built successfully days ago,but somehow it can not anymore, in the Editor.log, i found loads of
“WARNING: 306187680 format is not supported, decompressing texture”
…
Since the xxxxxxx format seems correspond to individual textures i assume, i have no idea why ASTC textures caused these warning and blocking the local building.(the building just simplely lasts for ever, and progress dialogure says: … packaging assets)
i also like to add, in the editor,everytime any textures are selected or reimported, the warning ticket will be send in the log file as well.