Hi, I am trying to use a multi-aim constraint to drive a character’s eyes and it works, though enabling Maintain Rotation Offset does not seem to work properly.
But my main issue is that I can’t rotate or translate the parent of the constrained bone while in play mode.
Is this the intended behaviour?
The parent transform is probably not registered in the animation stream since it’s either not animated, or directly referenced by the MultiAim constraint. Try adding a RigTransform component to the GameObject if you intend to modify the transform values during gameplay.