Thanks for your answer. I’m still struggling on it honestly
I tried skinned cloth, but I need to learn more about it. it’s frustrating as the painting points are not aligned with the mesh… and personnally I don’t want to go to shroud cloaking product …
about interactive cloth (wichi is the best practice apparently), does not work for me. it works with flags, cloth colliding cubes, but does not work for cloth colliding a character. it’s not precised enough and it’s why the trouser does not follow the character correctly from my point of view.
Hi, struggling with pretty much same thing. I need to have ancient Greek philosophers walking and talking, wearing robes. This must be interactive cloth - am I guessing right? It works kind of properly when both cloth and the collider are high poly meshes, but the system of course slows terribly. Can this at all be done or it is not possible real time?
Use skinned cloth if you want something that works in real time. Interactive cloth is too simple and unstable for something as complex as a robe on a moving human.