Can one scene have two NetworkManagers?

Hello Unity Answers,

I’m working on a game where I need to have two connections in the same scene. One as a server and one as a client. I’m trying to use Unet to build a Master Server to manage all of connections.

Can one scene have two NetworkManagers?

Thanks for any and all help!

Im not a Unet user but what i know is that GameObjects uses networkManagers to Receive and Send information over network, this means the objects that needs network should have a NetworkManager attached