Hello,
I am using a 3D file format conversion library (Aspose.3d) to convert Unity scene objects to various formats and provide them to the user. Aspose.3D is a .net compatible library written in C#.
When building my application to WebGL, I am getting internal IL2CPP errors when trying to use the library to build a basic scene.
Can anyone easily spot whether this is doable or not? Checking Aspose.3D supported platforms (System Requirements|Documentation) says that it should be compatible with anything that can use .NET core.
Thanks