The easiest way for me to create a HUD for the Oculus would be if I could simply have my OnGUI calls render to a RenderTexture and then put that on a plane in front of the cameras… such a feature could also be used for making a Dead Space-like 3D interface. Can it be done? I guessed I could do it with
void OnGUI()
{
RenderTexture.active = renderTexture;
but my RenderTexture remains black for me.