hi there, i got this problem with my u3d pro version:
i created a bigger terrain(with width and length>2000),and adjusted my model big enough to fit the scene,then i set terrain lighting mode to pixel(for receiving shadow),question is,i can only see the model shadows near the camera and most of the shadows fade out automatically,i tried to adjust the quality setting like shadow distance,but still the same, please help,thanks!!!
How big is the terrain relative to your model?
My guess is you might have scaled up your model much too large.
The defaults for Unity work best when you treat 1 unity unit as 1 meter, meaning your characters should be around 1 to 2 units tall, unless you really mean for them to be giant.
Either that or try moving your light around, it might be that your light is being blocked by something else. A large cube near the light source perhaps?
as for the light,i just used directional light,which not been blocked by anything!!
i guess it’s all about the scale value! does this mean i can just use shadow system when i scale the models properly? no other way to set shadow setting or what??
Have you checked out the directional shadow information in the docs? This page has some tips for getting the balance between good shadows and acceptable performance - directional lights have their own subtleties.