After looking through the unity class reference I have not found an option to toggle ipod music override. While there is a checkbox in the player settings to do so, but this means it is not up to the user weather the would like their music or not. Such an option is handy for casual games, and has been implemented in some non-unity based games.
In games such as “Jelly Car” the user may use the audio of their ipod or the built-in audio of the game.
Does unity offer such functionality or has someone found a solution to making this a user option?
Yes it is…with the iPod music override on, players can choose whether or not to use their own music simply by having their own music playing or not. If it’s not playing, then they get the game’s music. If it is playing, then they get their own music.
–Eric
So I’m looking for some opinions here…
Should I build a menu option to toggle/select iPod music (from within the game), or should I expect (recognize?) that most users will realize they can play music of their choosing while playing the game (we’re assuming here that the game is built with the Override iPod Music Player Setting unchecked).
Why might I want to build such a feature into the game?
Thanks. The right answers from enough folks could save me some effort. 