Can particle systems block objects from view that are behind them?

Hello, I have been working with Unity for some time now and I have not been able to figure this out. I have been using particle effects that I have created, as well as particle systems that come in Unity’s Standard Assets packages, but they all seem to illuminate anything that is behind them. For example, the windmill in the attached picture is far away and is not normally visible from such a distance as it is too dark, but if I look at it through the smoke particle effect, it becomes visible. The same thing happens if I look at anything else through the smoke, fire, fog, or any other particle effects that I have used. Is there a way to fix this and make so that the particles do not illuminate anything that is behind them? In other words, can I modify the particle systems so that they block anything from view that is behind them? Thanks for the help in advance

In the material of the smoke. Is it set to additive-soft? Looks like a shader issue. Or perhaps a culling issue. Can you send us a picture of your settings for that particle system?

Ya, so the the picture above contains several particle systems. The one that I attached to this picture shows just one particle system, namely the “SmokeLit (1)” particle system. The problem exists whenever I look through a particle system, as I see whatever is behind the particle system as if it was a light source or something.