[Can pay] Need help to understand how to mod audio files

Hello !

I was following some guide in order to mod audio files in a unity game. Unfortunately, That was for “.assets”, in my case, I needed to recreate a “.default” file, which seems to be a sort of assets bundle.

The file is still readable with my software, I created a new unity project and built it with my custom audio files, turn the “.assets” into default, still readable, modify dump to redirect to my new ressource file, not readable anymore…

I followed step by step but I’m not able to make it myself, if someone think he can do it, add me LHenri#2670 on discord and if you learn me how to, i’ll give you something !

I am not certain to understand your process… I don’t think you should rename your files our try to manually bundle your files in an attempt to provide Unity with “everything already done”. I think you could simply bring all your assets to Unity in the most straight-forward fashion and then use Addressables to bundle and load your assets.