Hello,
Is it possible to set up procedural “damaged” animations?
For instance, if a skeleton in the idle animation is hit with a rigidbody sphere, could animation rigging be used in some way to generate a “reaction” of some sort to getting damaged in that location?
As far as I know, most games will disable animations and use ragdolls for such effects. Is it possible to blend a ragdoll with an animation to achieve this? Or is there a better way?