Can Raycast get multiple points from the same collider?

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How would I “raycast” through an object and get all the points the cast hit? While ignoring

the backside culling.

I checked it and it seems like a simple and effective enough method.

Instead of RaycastAll I use Raycast multiple times. Stop at each collision, store data, then cast again from the current collision point. This will allow me to retrieve each collision point along a ray.