How would I “raycast” through an object and get all the points the cast hit? While ignoring
the backside culling.
How would I “raycast” through an object and get all the points the cast hit? While ignoring
the backside culling.
I checked it and it seems like a simple and effective enough method.
Instead of RaycastAll I use Raycast multiple times. Stop at each collision, store data, then cast again from the current collision point. This will allow me to retrieve each collision point along a ray.