I want to make a custom editor script that will save me a lot of time in the future. I want it to take a selected object (or every selected object) and 1) use Quaternion.Inverse and 2) set transform.y = -transform.y. (This mirrors the object(s) across the x-z plane.)
Is this possible? I know I can make this function work at initialization of the game, but that would be hard to tweak + extra overhead load time on startup.
I was provoked into doing this by the mirror function in AutoCAD. I was sort of disappointed I found no such tool in Unity.