Can save the game, but cannot load it back

Hello,

I have a problem. I created two buttons, one to save and the other to load. Although I can save a state of my game, I somehow can’t load it. The code is below.

Sincerely,
burchland2

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;

public class SaveSystem : MonoBehaviour
{
    public Vector2 savedLocation;
    int lives;
    int score;
    public PauseScreen ps;

    void Start()
    {
        ps = FindObjectOfType<PauseScreen>();
    }

    public void Save()
    {
        BinaryFormatter bf = new BinaryFormatter();
        FileStream file = File.Create(Application.persistentDataPath + "/player.dat");

        PlayerInfo data = new PlayerInfo();
        data.lives = lives;
        data.score = score;
        data.xPos = this.gameObject.transform.position.x;
        data.yPos = this.gameObject.transform.position.y;
        savedLocation = this.gameObject.transform.position;

        bf.Serialize(file, data);
        file.Close();
        Debug.Log("Your game has been saved.");
    }

    public void Load()
    {
        ps.Resume();
        if(File.Exists(Application.persistentDataPath + "/player.dat"))
        {
            BinaryFormatter bf = new BinaryFormatter();
            FileStream file = File.Open(Application.persistentDataPath + "/player.dat", FileMode.Open);

            PlayerInfo data = (PlayerInfo)bf.Deserialize(file);
            file.Close();

            lives = data.lives;
            score = data.score;
            this.gameObject.transform.position = new Vector2(data.xPos, data.yPos);
            Debug.Log("Your game has been loaded.");
        }
        else
        {
            Debug.Log("Your game can't be found.");
        }
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Checkpoint"))
        {
            Save();
            Debug.Log("Saved from Checkpoint");
        }
    }
}

[System.Serializable]
public class PlayerInfo
{
    public float xPos;
    public float yPos;
    public int lives;
    public int score;
}

@HellsHand None. That’s the problem. I couldn’t load the values from where I previously saved the game.