Is there a way to make Skinned Cloth respond to colliders?
I specifically want to keep a short skirt from intersecting with the thighs of my character.
I have added Capsule Colliders to the thigh bones but the Skinned Cloth seems to ignore them.
Is there a way to make Skinned Cloth respond to colliders?
I specifically want to keep a short skirt from intersecting with the thighs of my character.
I have added Capsule Colliders to the thigh bones but the Skinned Cloth seems to ignore them.
Hi JohnyZuper.
I guess now you’ve found the answer by yourself…
The Skinned Cloth system is designed to not need the collision with the character.
It incorporates a collision sphere and other parameters to control its movement with respect to the original position, but this position is the result of having moved the clothing mesh with the character.
This means you have to assign the animation rig to the clothes as for the character himself.
Thank you for your response, Juan.jo. I had not found the answer to this yet.
So the idea is basically that the animator keeps the the clothes mesh from intersecting with the rest of the character?
That would seriously reduce the usability of this system.
What’s the point of a simulation if the animator still has to do most of the work?
Or am I misunderstanding something here?
I like being able to blend simulation and animation for each vertex. That’s a great idea. But I would have hoped that the simulation part would include collision response.
I’m still tinkering with it, so do not get me literally…
I think the idea is to do not necessary to collide with the character, as clothing moves along with your character before applying the motion simulation of clothes.
I think it is an efficient approach to the problem of simulation of clothing, not as precise as an actual collision on the body, but less expensive.
The animator does not have to animate the clothes separately, just make sure that the vertices of the clothes have weights assigned to the same bones, so that, in rigid state, they move at a time.
This is complicated if the weights are painted. I think it is ideal to use envelopes.