//This is an enemy AI script that i am trying to make.
var moveSpeed = 1.5;
var player : Transform;
var killzone = 10.00;
var personolspace = 5.00;
function Update () {
if (Vector3.Distance(transform.position,player.position) <= killzone Vector3.Distance(transform.position,player.position) >= personolspace) {
transform.LookAt(player);
transform.position += transform.forwardmoveSpeedTime.deltaTime;
}
if (Vector3.Distance(player.position, transform.position) <= personolspace) {
transform.LookAt (player);
}
}
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