Can somebody help me understand the bug I have ?

Hello everyone,

I am a (very) beginner game developper that started developping my game a few months ago, all the tests versions were working fine, however, when I tried to launch it on the public Play Store, Google informs me of this error that I absolutely don’t understand :

I’ve tried to scour the Internet for solutions for hours, tried to understand what tgkill means etc, but no luck, I don’t know how to understand this error.

I have installed the Backtrace package on my project, but in Play Mode in Unity I don’t get any errors, so I’ll try to push an update containing it to see if I can get something out of it, but I wanted to see if anyone could help beforehand.

Once again I am a very beginner at Unity so please, if you need anything more to help me understand this error, ask me, and I’ll be happy to give it to you.

Note : I got a few more errors but they are almost the same, except the last few lines.

Thank you

Hello,
It seems like the build fails to get the GFX Device when creating a TextMeshPro mesh.
What you can try:

  1. Try running the build on a different device
  2. Disable all TextMeshPro components, and see if the build works

For better and more in-depth advice, do post in the Android forum.

Thank you for your answer, I’ll try to post there.

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