this is my error:
Assets/Scripts/shops/Shop_Access.cs(71,19): error CS0019: Operator >=' cannot be applied to operands of type
int’ and string'** **Assets/Scripts/shops/Shop_Access.cs(72,16): error CS0019: Operator
-=’ cannot be applied to operands of type int' and
string’
Assets/Scripts/shops/Shop_Access.cs(80,19): error CS0019: Operator >=' cannot be applied to operands of type
int’ and string'** **Assets/Scripts/shops/Shop_Access.cs(81,16): error CS0019: Operator
-=’ cannot be applied to operands of type int' and
string’
Assets/Scripts/shops/Shop_Access.cs(89,19): error CS0019: Operator >=' cannot be applied to operands of type
int’ and string'** **Assets/Scripts/shops/Shop_Access.cs(90,16): error CS0019: Operator
-=’ cannot be applied to operands of type int' and
string’
Assets/Scripts/shops/Shop_Access.cs(98,19): error CS0019: Operator >=' cannot be applied to operands of type
int’ and string'** **Assets/Scripts/shops/Shop_Access.cs(99,16): error CS0019: Operator
-=’ cannot be applied to operands of type int' and
string’
this are my scripts:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.Characters.FirstPerson;
public class Shop_Access : MonoBehaviour {
public GameObject ShopInventory;
public GameObject Item01Text;
public GameObject Item02Text;
public GameObject Item03Text;
public GameObject Item04Text;
public GameObject ItemComplection;
public GameObject CompleteText;
public GameObject ThePlayer;
public GameObject Item01PriceBox;
public GameObject Item02PriceBox;
public GameObject Item03PriceBox;
public GameObject Item04PriceBox;
public int ItemPurchaseNumber;
public GameObject NotEnough;
void OnMouseDown () {
ThePlayer.GetComponent<FirstPersonController> ().enabled = false;
ShopInventory.SetActive (true);
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
GlobalShop.ShopNumber = 1;
Item01Text.GetComponent<Text> ().text = "" + GlobalShop.Item01;
Item02Text.GetComponent<Text> ().text = "" + GlobalShop.Item02;
Item03Text.GetComponent<Text> ().text = "" + GlobalShop.Item03;
Item04Text.GetComponent<Text> ().text = "" + GlobalShop.Item04;
Item01PriceBox.GetComponent<Text> ().text = "Kosten: " + GlobalShop.Item01Price;
Item02PriceBox.GetComponent<Text> ().text = "Kosten: " + GlobalShop.Item02Price;
Item03PriceBox.GetComponent<Text> ().text = "Kosten: " + GlobalShop.Item03Price;
Item04PriceBox.GetComponent<Text> ().text = "Kosten: " + GlobalShop.Item04Price;
}
public void Item01 () {
ItemComplection.SetActive (true);
CompleteText.GetComponent<Text> ().text = "Weet je zeker dat je een " + GlobalShop.Item01 + " wilt kopen";
ItemPurchaseNumber = 1;
}
public void Item02 () {
ItemComplection.SetActive (true);
CompleteText.GetComponent<Text> ().text = "Weet je zeker dat je een " + GlobalShop.Item02 + " wilt kopen";
ItemPurchaseNumber = 2;
}
public void Item03 () {
ItemComplection.SetActive (true);
CompleteText.GetComponent<Text> ().text = "Weet je zeker dat je een " + GlobalShop.Item03 + " wilt kopen";
ItemPurchaseNumber = 3;
}
public void Item04 () {
ItemComplection.SetActive (true);
CompleteText.GetComponent<Text> ().text = "Weet je zeker dat je een " + GlobalShop.Item04 + " wilt kopen";
ItemPurchaseNumber = 4;
}
public void CancelTransaction () {
ItemComplection.SetActive (false);
ItemPurchaseNumber = 0;
NotEnough.SetActive (false);
}
public void CompleteTransaction () {
if (ItemPurchaseNumber == 1) {
if (GlobalCash.CurrentCoins >= GlobalShop.Item01Price) {
GlobalCash.CurrentCoins -= GlobalShop.Item01Price;
ItemComplection.SetActive (false);
} else {
NotEnough.SetActive (true);
}
}
if (ItemPurchaseNumber == 2) {
if (GlobalCash.CurrentCoins >= GlobalShop.Item02Price) {
GlobalCash.CurrentCoins -= GlobalShop.Item02Price;
ItemComplection.SetActive (false);
} else {
NotEnough.SetActive (true);
}
}
if (ItemPurchaseNumber == 3) {
if (GlobalCash.CurrentCoins >= GlobalShop.Item03Price) {
GlobalCash.CurrentCoins -= GlobalShop.Item03Price;
ItemComplection.SetActive (false);
} else {
NotEnough.SetActive (true);
}
}
if (ItemPurchaseNumber == 4) {
if (GlobalCash.CurrentCoins >= GlobalShop.Item04Price) {
GlobalCash.CurrentCoins -= GlobalShop.Item04Price;
ItemComplection.SetActive (false);
} else {
NotEnough.SetActive (true);
}
}
}
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobalShop : MonoBehaviour {
public static string Item01;
public static string Item02;
public static string Item03;
public static string Item04;
public static int ShopNumber;
public static string Item01Price;
public static string Item02Price;
public static string Item03Price;
public static string Item04Price;
void Update () {
if (ShopNumber == 1)
{
Item01 = "Wood Block";
Item01Price = "10";
Item02 = "Black Feather";
Item02Price = "10";
Item03 = "Red Postion";
Item03Price = "20";
Item04 = "Blue Postion";
Item04Price = "15";
}
if (ShopNumber == 2)
{
Item01 = "Iron Block";
Item02 = "Black Feather";
Item03 = "Red Postion";
Item04 = "";
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GlobalCash : MonoBehaviour {
public GameObject InventoryDisplay;
public GameObject ShopDisplay;
public static int CurrentCoins = 100;
public int LocalCoins;
void Update () {
LocalCoins = CurrentCoins;
InventoryDisplay.GetComponent<Text> ().text = "Coins: " + LocalCoins;
ShopDisplay.GetComponent<Text> ().text = "Coins: " + LocalCoins;
}
}