Can someone check my code?

Okay so I basically started learning Unity last night, but my issue was that the tutorial that i was following was JavaScript, and I’m personally not a fan of it, anyway I’ve done my best to try and translate it as I know it’s not too hard of a thing to do, but I keep getting multiple issues each time, and when i fix that issue, I get another one…

using UnityEngine;
using System.Collections;

public class playerMove : MonoBehaviour {

public float player_Move = 7.5f;
public float playerLives = 3;

static int playerScore;

GameObject playerBullet = new GameObject(Rigidbody);

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
transform.Translate (Vector3.right * Input.GetAxis (“Horizontal”) * player_Move * Time.deltaTime);

if (Input.GetKeyDown(“Space”))
{
GameObject tempBullet = new Rigidbody();

tempBullet = Instantiate (playerBullet, transform.position, transform.rotation);

}

}

void OnGUI (){

GUI.Box (new Rect (10, 10, 100, 90), "Score: " + playerScore);

GUI.Box (new Rect (240, 10, 200, 90), "Lives: " + playerLives);

}
}

http://forum.unity3d.com/threads/143875-Using-code-tags-properly

–Eric

You don’t use ‘new’ keyword when adding components.