Hi,
It works in the Scene view only, someone knows why and how to fix it ?
Thanks in advance ^^
DepthMask shader : http://wiki.unity3d.com/index.php?title=DepthMask&_ga=1.195444261.82988751.1467096276
Hi,
It works in the Scene view only, someone knows why and how to fix it ?
Thanks in advance ^^
DepthMask shader : http://wiki.unity3d.com/index.php?title=DepthMask&_ga=1.195444261.82988751.1467096276
Please someone help me it’s really important for my game to have this shader work
I can pay for help by paypal if necessary.
( sorry if I made spelling mistake I’m french )
here the code I use with shadow added it only works in the scene view with unity 5.4 :
Shader "FX/Matte Shadow Mask" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags {"Queue" = "Geometry-10" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 200
Blend Zero SrcColor
Lighting Off
ZTest LEqual
ZWrite On
ColorMask 0
Pass {}
CGPROGRAM
#pragma surface surf ShadowOnly alphatest:_Cutoff
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten)
{
fixed4 c;
c.rgb = s.Albedo*atten;
c.a = s.Alpha;
return c;
}
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = _Color;
o.Albedo = c.rgb;
o.Alpha = 1;
}
ENDCG
}
Fallback "Transparent/Cutout/VertexLit"
}
}