Can someone explain the basic differences between Final IK and AnimFollow?

I have been reading up on both and have trouble understand how they are different. What I want to do is work with IK targets and setting force and limits on joints. I like to mess around the area of pure physics based animation. HELP ?

To set IK targets, get Final IK.
To do physics based animations, get the PBC (Physically Based Character).
That is the basic difference, one does IK, and one does physical animations.