Can someone explain this? (documents)

so for the past day I’m simply trying to let the player load an mp3 file in a standalone OSX :slight_smile:

my first attempt was WWW.GetAudioClip(), which let me to believe that mp3 is not supported for standalones…? why not is kind of a mystery to me.

So i look for an other solution… finding NAudio… which after some hours work i found out it’s windows only :frowning:

Looking further i find this in the docs and it totally confuses me:

so if i understand correctly, the internal compression used for audio files in unity IS mp3 (i thought it was ogg?), though it’s not supported to load mp3 from disk during runtime??

can someone shed some light on this for me… should i make it from the docs that there is a way to load mp3 from disk? or is this meant purely for importing audiofiles in the editor?

The codec Unity uses internally changes for different platforms. The wording of the docs for GetAudioClip seem a bit confusing, but have you tried loading MP3s anyway via that method and see if it works?