Can someone fix the NullReferenceException: Object reference not set to an instance of an object??? JS

My JS Script:

var Distance;
var Target : GameObject;
var lookAtDistance = 25.0;
var chaseRange = 15.0;
var attackRange = 1.5;
var moveSpeed = 5.0;
var Damping = 6.0;
var attackRepeatTime = 1;
var MaxHealth = 100;
var Health : int;
var TheDammage = 40;
private var attackTime : float;
var controller : CharacterController;
var gravity : float = 20.0;
var rigidbdy : Component;
private var MoveDirection : Vector3 = Vector3.zero;

function Awake () {
    Target = GameObject.FindGameObjectWithTag("Player");
}

function Start ()
{
    attackTime = Time.time;
    Health = MaxHealth;
    GetComponent.<Rigidbody>().isKinematic = true;
    GetComponent.<Rigidbody>().detectCollisions = false;

}

function Update ()
{
	if(RespawnMenuV2.playerIsDead == false)
	{
		Distance = Vector3.Distance(Target.position, transform.position);
		
		if (Distance < lookAtDistance)
		{
			lookAt();
		}
		
		if (Distance > lookAtDistance)
		{
			GetComponent.<Renderer>().material.color = Color.green;
		}
		
		if (Distance < attackRange)
		{
			attack();
		}
		else if (Distance < chaseRange)
		{
			chase ();
		}
	}
	if (Health <= 0)
	{
	    Health = 0;
	    GetComponent.<Rigidbody>().isKinematic = false;
	    GetComponent.<Rigidbody>().detectCollisions = true;
	    Destroy(this);
	}
}


function lookAt ()
{
	GetComponent.<Renderer>().material.color = Color.yellow;
	var rotation = Quaternion.LookRotation(Target.position - transform.position);
	transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}

function chase ()
{
	GetComponent.<Renderer>().material.color = Color.red;
	
	moveDirection = transform.forward;
	moveDirection *= moveSpeed;
	
	moveDirection.y -= gravity * Time.deltaTime;
	controller.Move(moveDirection * Time.deltaTime);
}

function attack ()
{
	if (Time.time > attackTime)
	{
		Target.SendMessage("ApplyDammage", TheDammage);
		Debug.Log("The Enemy Has Attacked");
		attackTime = Time.time + attackRepeatTime;
	}
}

function ApplyDammage ()
{
	chaseRange += 30;
	moveSpeed += 2;
	lookAtDistance += 40;
}

Can anyone help

answered by arain55:
try Distance = Vector3.Distance(Target.transform.position, transform.position);

oh and on line 70 replace Target.position with Target.transform.position aswell .