It says System.array does not contain definition for transform
If someone can give me the correct code Ill e really grateful!
Srry Im not used to the new unity coding stuff.
Here is the full script
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class Pivot : FollowTarget {
protected Transform cam;
protected Transform pivot;
protected Vector3 lastTargetPosition;
protected virtual void Awake()
{
cam = GetComponentsInChildren<Camera>().transform;
pivot = cam.parent;
}
// Use this for initialization
protected override void Start () {
base.Start ();
}
// Update is called once per frame
virtual protected void Update () {
if (!Application.isPlaying)
{
if(target != null)
{
Follow(999);
lastTargetPosition = target.position;
}
if(Mathf.Abs(cam.localPosition.x) > .5f || Mathf.Abs (cam.localPosition.y) > .5f)
{
cam.localPosition = Vector3.Scale(cam.localPosition, Vector3.forward);
}
cam.localPosition = Vector3.Scale (cam.localPosition, Vector3.forward);
}
}
protected override void Follow(float deltaTime)
{
}
}