Well Hello again, quick question, how would I go about putting a hud I made into my game? its not going to interactive itself, just decorative really. (meaning the buttons for things will be put on top of the actual hud)I have no idea where to start. any one help?
You could use Unity’s GUI or GUILayout classes to draw a HUD from some OnGUI() functions.
Another solution is to create a second camera in your scene, probably an orthographic camera, which only renders a specific layer of objects. You can then use a mix of textured planes, text meshes, and so on to sort of “fake” a HUD.