Can someone please help me.

I am making my first 2D platformer,
In the game I am trying to add shooting in to the caracter.
Now I am getting stuck with 2 errors:

Assets\ShootController.cs(5,33): error CS1519: Invalid token ‘;’ in class, struct, or interface member declaration
and
Assets\ShootController.cs(5,22): error CS1519: Invalid token ‘=’ in class, struct, or interface member declaration
I am asking for help because I can not find the problem.

here is the code:

using UnityEngine;
public class ShootController : MonoBehaviour {
public float fireRate = 0.2f;
public Transform = FirePoint;
public GameObject bulletPrefab;
float timeUntilfire;
PlayerMovement pm;

private void start()
{
pm = gameObject.GetComponent();
}
private void Update()
{
if (Input.GetMouseButtonDown(0) && timeUntilfire < Time.time)
{
Shoot();
timeUntilfire = Time.time + fireRate;
}
}
void Shoot()
{
float angle = pm.isFacingRight ? 0f : 180f;
Instantiate(bulletPrefab, FirePoint.position, Quaternion.Euler(new Vector3(0f, 0f, angle)));
}
}

I have added the code as a file to.
Please help me,

6604147–751249–ShootController.cs (736 Bytes)

this line looks wrong,

 public Transform = FirePoint;

also start() needs to be Start()

*also see how to embed code, so its easier to read:

I thank you for the tip, I will post my codes this way from now on.
And thanks for the tip in the code, that soolved it.
nou I only got the object or instance missing. you got any idea on how to solve that. I have been searching for a few hours nou

if its public variable, you can assign the instance in the inspector, drag some gameobject from hierarchy

Thanks