'using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class DisplayColor : MonoBehaviour {
//public Button bigButton;
public Button smallButton1;
public Button smallButton2;
public Button smallButton3;
public Button smallButton4;
public Button smallButton5;
public Button smallButton6;
public Button smallButton7;
public Button smallButton8;
public Button smallButton9;
public Button smallButton10;
public Button smallButton11;
public Button smallButton12;
public Button smallButton13;
public Button smallButton14;
public Button smallButton15;
public Button smallButton16;
public Button smallButton17;
public Button smallButton18;
public Button smallButton19;
public Button smallButton20;
public Button smallButton21;
Color[] colors;
// Use this for initialization
void Start () {
colors = new Color[]{smallButton1.image.color, smallButton2.image.color, smallButton3.image.color,smallButton4.image.color,smallButton5.image.color,smallButton6.image.color,smallButton7.image.color,smallButton8.image.color,smallButton10.image.color,
smallButton11.image.color,smallButton12.image.color,smallButton13.image.color,smallButton14.image.color,smallButton15.image.color,smallButton16.image.color,smallButton17.image.color,smallButton18.image.color,smallButton19.image.color,smallButton20.image.color, smallButton21.image.color };
GetComponent<Image>().color = colors[Random.Range(0, colors.Length - 1)];
}
}