Can someone show an example of accessing XR settings and input.

Hi, I don’t quite understand how to do simple things like XRDevice.SetTrackingSpaceType (TrackingSpaceType.Stationary) now.
XRInputSubsystem does not have an instance, where to get it?
I tried to find the API documentation but didn’t find and understand anything.
Can someone show a real-world example of how this is work?

I would also like to get access to some screen resolution settings for mobile devices, or even some universal FFR independent of VR devices.

After connecting with the team, it was advised that you take a look at using the XR Rig to solve for this.:slight_smile:

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