Can someone simplify the complicated?

Could someone provide some useful walkthroughs of using blender to create simple objects with meshes and textures and then incorporating into unity. I just can’t get my head around necessary pieces to have a simple successful implementation, and with the plethora unique examples it becomes hard for me to put two and two together.

Thanks for your time.

If you are willing to spend a little money, digital tutors and cgcookie have some great blender and unity tutorials.

Look on YouTube for David Ward’s Johnny B and Tim Blender tutorials. He makes the tedious and complicated seem almost easy.

https://www.youtube.com/channel/UCACrCnzOuKksKUYXwtA8bOA

http://www.zakjr.com/blog/?p=25

This came up recently and has been getting attention. You might try it.

Guys, thanks for the links they look like a tremendous help and exactly what I’ve been looking for to educate myself. The tutoring service I got below covers all the paid versions of the artsy stuff for the development pipeline, and I was looking for help in blender to bridge that gap. I’m slowly grasping Gimp through trial and error and a lot of reading.

Twiesner, I also took your advise and got a tutor. Paid a little bit of money to www.digitaltutors.com and they’ve been an amazing help. The courses are centered around the free version of unity. Coming from a background of coding for 20+ years, and diving into this genre of development is all about tips, tricks, best practices and having things demonstrated start to finish to conceptualize it in your mind. The presenters have been well spoken and intelligent. The courses were also well thought out. The amount of information I’ve gotten from them in a week has paid for itself for the month. And this hasn’t been a paid advertisement =)