I learned how to create what I only know as a static instance when it was briefly mentioned in a tutorial I watched a while ago.
I’ve been implementing this functionality in my scripts. But I don’t know exactly what it’s referred to as from a software engineering perspective.
Short example:
public class GameplayManager : MonoBehaviour
{
public static GameplayManager Instance { get; set; }
void Start()
{
Instance = this;
}
public void Play()
{
}
}
This code allows me to access a public function from this script from anywhere by writing:
GameplayManager.Instance.Play();
That’s great, but what are the implications of this? And what is this format referred to as? I know this script should only be used once in my scene as it’s a static. But I rarely see this sort of code in other scripts so I’d like to make sure I’m on the right track.
Thanks.