i just started learning to use unity a few days ago and its really hard but im still trying. I cant find out where i went wrong with this so i was hoping that someone could help me
How is the ground constructed? Are you sing individual gameobjects or a tilemap?
If you want you can upload your project somewhere and I take a look into it.
mgear
March 17, 2021, 2:10pm
5
i’ve collected few common tips / links, pixel art / tilemap issues:
Unity Pixel Art Tilemap Issues.md
### lines between tiles, tilemap gaps:
- "all your methods except the sprite atlas are fake solutions, and will betray you when you move the camera" https://forum.unity.com/threads/the-best-way-to-fix-tile-tearing.1542956/#post-9619289
- Create sprite atlas with padding = 2 https://forum.unity.com/threads/artifacts-in-a-2d-pixel-art-scene.1427049/#post-8959284
- disable antialias
- use pixel snap shader material
- texture importer: point filter
- use unity pixel perfect camera package
- scale grid by small amount (0.999, 1.001)
- resolution issue? float camera pos
- Please try reducing the Max Texture Size to a lesser size ( 2048) and also try to have separate atlases for transparent and non-transparent sprites (non-transparent are the ones that entirely fills the texture with no transparent pixels in it). Also please ensure to have High-Quality compression for textures https://forum.unity.com/threads/sprites-have-hairline-artifacts-when-using-spriteatlas-and-mipmapping-how-to-fix.713501/#post-4774556
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