I have many 2d SpriteSkins in my scene (RTS game).
Every character has the same sprite. The sprite has 4 bones and 7 vertices.
Deep profiler tells me SpriteSkin.LateUpdate is my biggest worry. I understand it already uses the Job system.
Dude, thank you so much! I’m already desperate! For 3 months I was looking for something that would give this effect, I found self-made methods of computing on the GPU, but this was not applicable in my case (or I just didn’t understand it well enough). FPS has grown almost 2 times. Thanks again.