Can standard shader reflections work accurately on mobile?

I used standard shader to create a material with desired metalness and smoothness, it looked fine in the editor(ref screenshot) and even in play mode but as soon as I build it on an android device all materials with standard shader and a bit of smoothness go to full reflection. Profiling the shder values shows that the smoothness is set to the value same as in the editor but all materials have 100% smoothness and those with metallic properties turn into complete mirrors as is the case with the fridge in the screenshot.
All the reflections in the scene are cast from baked reflection probes and all the lights are also baked.

Is there a way to make the standard shaders reflection work accurately on android or is there any alternate way to get reflections and shininess in a completely baked lighting environment.

Hi there!
We are facing the exact same problems but only on Android.
Did you find a solution @ghostbuster96?

Have the same problem, any fix?