Can StateMachineBehaviour use root transform?

Hi, I use Unity5.0.0f4.

StateMachineBehaviour can controll animator action by scripts.
I think I can use SMB for character’s AI.
But, I cannot find the way to use character’s transform on SMB.
I need using character’s transform to controll the character only on animator.

Someone know how to using tranform on SMB?
(sry my poor english…)

My problem was solved.
I can use Animator.transform in SMB for the character’s transform.