I have a scene which has a lot of meshes. All of them has the 32-bit Index Format (configured in the Import settings).
I want to combine all of them into the one mesh using StaticBatchingUtility.Combine. So that I can get only one draw call.
As far as we know Unity now is supporting the 32-bit mesh Index Format, but looks like the StaticBatchingUtility.Combine utility is using the 16-bit mesh Index Format even if meshes are 32-bit.
In my case after calling the combine function I can see that there are several combined meshes with 63k verts, but I’m expecting to see one big mesh (like it should be with 32-bit mesh Index Format).
So, the question is:
Can “StaticBatchingUtility.Combine” use the 32-bit mesh Index Format so that I can combine a huge scene into the one draw call?