I’m looking for a solution to do the following:
- Create an image in SVG
- Import the SVG file into Unity
- On all platforms, at runtime generate a mesh from the SVG file
The goal is to dynamically resize the SVG based on the target device display information and avoid having multiple bitmaps in the build.
If this is possible, can I do it with Unity free or would I need Pro?
An added bonus would be to be able to save the generated texture, so it can be loaded next time the app is run. But the thread here seems to indicate it’s not possible (yet):