Is it possible to use vertex shaders in a surface shader ?
If so, can somebody post an example ?
Thanks in advance, Patrick
Is it possible to use vertex shaders in a surface shader ?
If so, can somebody post an example ?
Thanks in advance, Patrick
see the “Normal Extrusion with Vertex Modifier” example
Never mind, I found the vertex extrusion example in the surface shader examples
Edit:
hehehe, should have refreshed page before posting