Can´t access sprite from another script [C#]

Hey! Im following a tutorial about an easy inventory system.

My problem: I try to access a sprite decleration in inventory.cs from slot.cs.

Heres the Inventory.cs Script (i comment the line where the issue appears:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

public class SlotNew : MonoBehaviour {

	private Stack<Item> items; 
	public Text stackText; 

	public Sprite slotEmpty;
	public Sprite slotHighlight;


	// Use this for initialization
	void Start () {
		items = new Stack<Item> ();
		RectTransform slotRect = GetComponent<RectTransform> ();
		RectTransform txtRect = GetComponent<RectTransform> ();

		int txtScaleFactor = (int)(slotRect.sizeDelta.x * 0.60);
		stackText.resizeTextMaxSize = txtScaleFactor;
		stackText.resizeTextMinSize = txtScaleFactor; 

		txtRect.SetSizeWithCurrentAnchors (RectTransform.Axis.Vertical, slotRect.sizeDelta.y);
		txtRect.SetSizeWithCurrentAnchors (RectTransform.Axis.Horizontal, slotRect.sizeDelta.x);


	}
	
	// Update is called once per frame
	void Update () {
	
	}

	public void AddItem(Item item)

	{
		items.Push (item);

		if (items.Count > 1) {

			stackText.text = items.Count.ToString ();
		}

		ChangeSprite (item.spriteNeutral , item.spriteHighlight);   **<-- spriteNeutral and spriteHighlight are RED.** 
	}


	private void ChangeSprite(Sprite neutral, Sprite highlight)

	{
		GetComponent<Image> ().sprite = neutral;

		SpriteState st = new SpriteState ();

		st.highlightedSprite = highlight;
		st.pressedSprite = neutral; 

		GetComponent<Button> ().spriteState = st; 

	}
}

and here the slot.cs Script

using UnityEngine;
using System.Collections;

public enum ItemType{MANA, HEALTH};

public class ItemNew : MonoBehaviour {

	public ItemType type;

	public Sprite spriteNeutral;   **<-- i try to access this**

	public Sprite spriteHighlight; **<-- and this**

	public int maxSize;


	public void Use()
	{
		switch(type)
		{
		case ItemType.MANA:
			Debug.Log("I just used mana potion");
			break;
		case ItemType.HEALTH:
			Debug.Log("I just used health potion");
			break;
		
		}
	}



}

i´ve tried almost everything possible and it seems no one else has the same problem i do in this tutorial. Link to the tutorial and the right part where he talks about this function: Unity Tutorial: Creating an inventory(PART 1) - The basic functionality - YouTube

Any ideas why i cant access it? Mono says: “Item” does not contain a definition for spriteNeutral.

it looks like your problem is because you haven’t defined Item. your definition for those variables is ItemNew. that’s not the same :wink:

and if that second script is in a file called slot.cs then the class name should be something like Slot or slot