I am trying to connect client (build) to host (editor) and it is not connecting and receiving any signals.
I also attach Debug.Log to OnClientConnectedCallback and OnClientDisconnectCallback.
When i host in editor it displays OnClientConnectedCallback message, but when i try to connect to the host from the client no message is shown, indicating connection was not made.
But, when i close the unity build (client) it shows that client was disconnected meaning it was connected before, but no callback was made on connection.
I was not experiencing this kind of problems before on lower level package versions and unity version.
Updated unity transport to 2.3, Netcode for Gameobjects is 1.9.1
Tried custom rpc, unity`s sync transform nothing is working.
Windows firewall was also turned off, Protocol is Unity Transport, UDP, Network prefabs list is custom, not the default one