Our app is in the appStore for 2 months already and has been updated once. Now we prepared a second update in which the game architecture is changed in a large degree: it’s a board (a number game more specifically) game and we falsely had set the different levels as different Unity scenes. We realized that we could setup just 1 scene with the numbers values changing depending on which level is being played.
The problem is that now I cannot install the game to the phone. I hit build run in Unity, xCode (3.2.5) starts building after a while (as normal) and a few seconds later I get the error:
Can’t install application
The Info.plist for application at /Users/amichail/Documents/Game2011-09-13-d’Aritmetique-ALL-IN-ONE-SCENE/XCodeBuild/build/myGame2.app specifies a CFBundleExecutable of myGame2, which does not exist
I even tried creating a completely empty scene in my project and including only that in my “Scenes In Build” list and the same error occurs. Please also note that the player settings in Unity are exactly the same with the previous version of the app and that one builds with no problems.
I use EZGUI, SM2 and prime31’s Social Networking Plugin in both versions (the previous that is built and the current that isn’t).
Here is what the BuildResults of xCode shows:
I’ve tried all the solutions that are proposed in this forum, without a result
It seems many people have solved the problem without being sure what caused it and what they actually did to solve it.
Any ideas why I get this error would be much appreciated.